Date: 16 October, 5-8pm
Venue: University of Hertfordshire, Room A161 Lindop Building
A knowledge of 3D computer technology, art and design are much in demand across the creative industries. Nowhere are developments in 3D moving so fast as in the Games Industry.
But what are the core things you need to know in order to succeed as a 3D artist? What software is important, and what level of skills are needed? Come and see some great 3D Games work, and listen to 3D games professionals give you their take on how the world of 3D design and technology is changing.
Speakers and Topics include:
5.15 Registration
5.30 Welcome and Introduction from Jeremy Cooke Chairman of Games Eden
5.45 Keynote address: Richard Wilson, TIGA CEO
The Independent Game Developers Association - representing the business and commercial interests of games software developers in the UK and Europe
6.06 Q & A
6.15 The Cutting Edge of Animation: Natural Motion - speaker (tba) NaturalMotion are the creators of Dynamic Motion Synthesis (DMS), a break-through in 3D character animation. Based on research carried out at Oxford University, DMS creates high-quality 3D character animation in real time by combining artificial intelligence, biomechanics, and dynamics simulation.
6.35 Q & A
6.45 The state-of-the-3D-art in Game creation
Speaker: Chis Riddell, Sony Studios, Cambridge
7.05 Q & A
7.25 Get tooled up: what skills will you need to secure your future?
Speakers: Paul Wilkes and Jason Jenner, Escape Studios
An overview of the type of positions available in the games industry with a focus on the entry level and the core skills required for these roles.
7.30 Q+A and summing-up
7.40 Networking over refreshments
To book for this event, please visit the EMMA website.
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